01 / 03 Persona VR

Felicity Chen

XR Artist  ·  Film Director

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About

Digital futures
must be diverse,
humane, and
grounded in
connection.

Felicity Chen is a Chinese XR artist based in the UK, working at the intersection of film, game, documentary, and creative technology. Her work explores how interactive and digital storytelling can foster empathy and inclusion, guided by the belief that digital futures must be diverse, humane, and grounded in connection.

Through hybrid forms of cinematic and immersive expression, she creates spaces where underrepresented voices can be heard and where imagination becomes a tool for solidarity.

Education
BA Drama and Film Studies University of Manchester
Film Studies Cinematography Drama Practices Digital Theatre World Cinema Film Analysis
MA Immersive Factual Storytelling University College London
Game Design Documentary Project Management VR Experience Immersive Storytelling User Experience Spatial Audio
Work

VR Documentary

01

VR Documentary — In Development

Persona VR

Based on lived experiences from Social VR worlds — an autistic woman overwhelmed by a world that processes differently from her mind, and two young individuals experiencing gender dysmorphia. Growing up feeling like impostors, the three lives are confined by invisible walls, until they discover the transformative potential of virtual bodies and social spaces within Virtual Reality.

Partners: Venice Biennale College Immersive · BFI Doc Society · VRChat TransAcademy
Presented at: Venice Production Bridge 2025 · CPH:DOX Market 2025 · Sheffield DocFest AR 2025/2026 · New Images 2026
VRDocumentaryNeurodiversityGenderVenice BiennaleBFI
Persona VR — a figure facing a luminous floating mask in a surreal blue space
Persona VR

VR Exhibition

02

VR Exhibition — Director

Unseen Beauty

Unseen Beauty: Art Beyond Sight invites you to explore beauty beyond what we see, where sound, touch, memory, emotion, and imagination take the lead. This inclusive exhibition celebrates the diversity and richness of how beauty is perceived and experienced by visually impaired people.

Framework: Watch, listen, touch, and reflect.
Supported by: Arts Council England · Liverpool Hope University · Edge Hill University · Liverpool John Moores University
VRExhibitionAccessibilityInclusiveArts Council
Unseen Beauty: Art Beyond Sight exhibition poster featuring a painting of a coastal scene and a bird in flight
Unseen Beauty

VR Training

05

VR Training — 360° Video Editor

Voices in the Dark

Launched April 2026. A Virtual Reality training tool exploring the female experience of night-time economy venues. Building on Calico's previous work CurfewVR, this project takes an empathy-led approach into bars, pubs, nightclubs, and music venues — supporting staff to better understand and respond to gendered violence and harassment.

Objective: Facilitate culture change and promote a victim-centred approach to safety in nightlife spaces.
Funded by: Innovate UK
VR Training360° VideoSafetyFem ExperiencesInnovate UK
Voices in the Dark — nightclub crowd with neon text overlay
Voices in the Dark

VR Products

03

AR Product — Experience Design & Promo

Pinpoint (AR)

A multi-platform spatial briefing system for showroom retail built on Snap Spectacles. Captures what customers see and say, anchors reactions to exact products, and delivers a structured preference profile that turns cold introductions into informed consultations.

ARSnap SpectaclesRetailSpatial
Pinpoint AR — Snap Spectacles showroom briefing system
Pinpoint AR
04

MR Product — Experience Design & Promo

HugPrint

A mixed reality experience that makes you feel like you're getting a real hug. Using touch feedback, realistic settings, and emotional stories, HugPrint creates a keepsake that captures the emotional and physical feeling of a hug, just for you.

Mixed RealityHapticsEmotional Tech
HugPrint — mixed reality hug experience
HugPrint
Contact

Let's co-create
humane digital
futures.

Open to collaboration, commissions,
and conversations.

Available for projects — 2026/27

Send a message